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Once Command Prompt/Windows Powershell displays a message equivalent to this, "Unpacked assets to _UnpackedAssets in s," you can close the program and move on to creating mods.Command Prompt/Windows Powershell will do nothing until asset_unpacker.exe has finished.Type the following into Command Prompt/Windows Powershell.Shift + right-click within the folder and select Open Command Prompt/Powershell or equivalent (depends on Windows version).Open up the main directory folder for Starbound.Changes you make to the unpacked assets will have no effect on your game.Ĭurrent as of Version 1.3.1, June 27th, 2017 Note - This step will not remove or change your packed.pak file, but simply extract its content for use as reference material. This means we need to unpack the assets before we can start modding. pak format which improves loading times and eases mod distribution. See external links below.įurious Koala introduced a. Only UTF-8 is supported, other encodings are likely to cause crashes.Īlternative sources for getting started in modding include the Official Chucklefish Forums, the Unofficial Modding Ebook, the third-party program ModPakHelper that can be used for both unpacking and packing assets, a video, and some more. Do not use a word processor such as MS Word instead of a text editor. You will need a text editor that is not the Windows included notepad.exe, as it does not support UNIX line endings. This article will show you the steps you need to take before you can start actually modding, and also the steps you can take after you are done modding, to pack and publish your mod.
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